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Behind the Scenes of the Film "Contact"
An Interview with Ken Ralston, President of Sony ImageWorks
by Stan McClain, SOC

From the January/June 1998 issue of the Operating Cameraman

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Ken Ralston thumbnail
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KenRalston has won four Academy Awards for his work in Visual Effects for Return of the Jedi, Cacoon, Who Framed Roger Rabbit, and Forest Gump. He is currently president of Sony ImageWorks. He was interviewed for this issue by Stan McClain, SOC President.

OC: Ken, before we get started perhaps you can give us a brief background on yourself and how you turned your childhood hobby into running one of the most prestigious visual effects companies.

KR: I started when I was very young and I was fascinated in this line of work and movies like The Seventh Voyage of Sinbad by Ray Harryhausen. I started making movies when I was in grammar school, using an old Kodak 8mm-movie camera, and I started learning by those experiences and stumbling around. There wasn’t any information around about visual effects, not like now, where everywhere you look there’s another magazine article about what’s going on and how to do it with all the tricks. I was fascinated with a magazine called Famous Monsters of Filmland that Corey Ackerman used to edit. It didn’t have much in it about the business, but it did have a little taste and a lot of photographs in it. Corey- (I had written him a letter) connected me with Ray Harryhausen who was working at a place called Cascade Pictures right here on Seward and Romaine Streets where they did a lot of visual effects commercials- it might have been the first of its kind.

Based on an 8mm movie, a friend of mine and I made when we were fourteen, called The Bounds of Imagination, we got a job there. I wound up doing Pillsbury Doughboy, Cricket Lighters, and Green Giant commercials, on down the whole line of really bizarre things. I learned an awful lot of things like building sets, stop motion which was my main interest at the time, how to sculpt and cast things in rubber, and a lot of camera work using old rack-over Mitchells. And of course, as everyone has done, leaving it racked over while you do a twelve or fourteen hour stop motion shot and realize that you didn’t get a frame of film shot, so you learned while doing it.

While I was at Cascade, Dennis Muren got a script for some goofy movie called Star Wars and no one knew much about it except George Lucas was involved and I hadn’t even seen American Graffiti yet, I had only seen THX1138, and loved it. Dennis went on to it and called me to see if I wanted to work on it. I said "Oh, O.K." and the next thing I knew after Star Wars had done its thing and George had become "a god," I got a call about doing "Empire Strikes Back" up at ILM. I said "well, what the heck." I thought I’d have six month’s worth of work and I ended up staying there for about eighteen years. I decided to come down here and try something bigger and more grandiose, so now I’m President of this and also still supervising off and on as you know.

OC: Some of the concerns that the camera operators have are that a lot of the work is going in new directions, such as CGI and visual effects types of photography. Can you give us as an idea of what the daily requirements or regiments are for these camera people and what an average day is like for them?

KR: …An effects operator varies. If you’re doing motion control work, a camera operator is really someone I rely on more as a DP with all the other skills that are involved with programming all the material into the computer, so its really a cross between a cameraman and an animator. Basically they do all the lighting and are in charge of the whole deal. That’s just what I used to do when I was starting up. Then it varies. Like for high speed photography, they’re relied upon to know as much about the effects side of the business as they can because there’s so many odd ball quirky things that you need to do to shoot this stuff. The more they bring to the table, the happier I am, and the more I can trust them and I don’t have to oversee every little thing they’re doing. So, I appreciate the more knowledgeable they are about the history of effects, (which is something I generally rarely find, especially in the digital world), then know what the heck is going on with the camera so they know how to shoot it so it’s believable.

OC: There’s One shot in Contact that a lot of people are discussing. On American Online’s Cinematography Board, everyone was talking about the shot where the young girl runs up the stairs. She turns a corner, goes into a bathroom and when she reaches for a mirrored medicine cabinet, you realize that you’ve been watching this whole scene take place as a reflection in the cabinet’s mirror. There’s a lot of speculation on how that was done. I assume there was a blue screen process there, but since you’re the horse’s mouth, it would be fun to hear how that shot was done.

KR: There’re a lot of other things I am that’s on a horse. But really, the toughest thing about that shot originally was when Bob Zemeckis first threw it at me, it was just trying to get it in my head, exactly what it was I was seeing and try to imagine it and then start to break it down into sections. First of all, I try to approach every thing with "What’s the simplest possible way to shoot the raw material I need to make this work later so it takes less time on the set?" So I knew I had to get this running shot of her starting on the first floor. She gets up and runs up the stairs. We’re following her with the Steadicam and we also have Bob, who can’t pile enough things into a shot. He also has the speed control unit hooked up to the Steadicam, so while she’s running, suddenly it ramps up so she’s in slow motion. She runs up, she has to open the cabinet and you realize that you are seeing her reflection- you have been traveling through this reflection throughout the whole shot.

The first thing we shot was her running because that would give me the key to what I had to do for the over the shoulder shot of her. So we spent a good part of the day with Greg Lundsgaard, (SOC), the Steadicam operator. He had quite a work out, he was basically running backwards up a bunch of stairs with this thing, trying to keep her in frame. The guys were doing the speed control shift at a very specific spot, and Bob knows exactly the second where he wants that to happen. She ran up towards us, and I knew I wanted to shoot her a little wide towards the end of the shot because I could move in a little on her to re position her later. So she reached her hand up and pantomimed, grabbing at a point in space I gave her (the knob on the mirror), and pulled it open. So as I was watching the takes, I wanted to make sure that how she positioned herself, how she positioned her hand and where it was, the look she was giving, and the believability of the "pull open" all made sense to me.

So once we got that piece, and we had it on video, and I don’t think we shot the other piece for a few weeks. The back end shot had a mirror with a blue screen in it, and had no glass or mirror what so ever. We started with full blue in frame, and on the dolly, pulled back, and out of the bluescreen. During this move she reached up, (shooting over her left shoulder,) she grabbed the real knob and pulled the mirror open. She grabbed the medicine and left, and someone slowly, just by hand, close the mirror back, just at the right speed, and that was that element. Then we shot an element of the wall, which had the photograph of the father and daughter on it, and placed it on the blue screen area on the return of the mirror to its closed position. We also added dirt and a beveled edge on the mirror.

It took a lot of work to match the hands up because when she reached up in both shots, they really weren’t exactly right. So we did a lot of cutting and pasting on her arm, removing fingers, shifting fingers, and changing the speed of her reach so it would all make sense.

OC: When she actually did her pantomimed reach to the invisible medicine cabinet knob in the first element, what actually was there?

KR: For a while I had a C-Stand arm there for her to reach to, and removed it later. We also had to have crew removal in the shot because the shot was so complicated and the lens was so wide. There was a point where someone was bobbing up and down in the bottom of frame, so we had to paint him out. So, you cameramen out there, you better work out a little more and run a little faster.

OC: Don Burgess (ASC) was the first cameraman. For being such a young man and succeeding the way he has, he obviously has to have a lot of positive attributes on his side. As the cinematographer he had to capture all of Bob’s visions, and in many cases the two of you had to collaborate. Can you tell us about the dynamics of your relationship with him?

KR: Normally, because I have a strong camera background, I like to connect with the Director of Photography as close as I can, and Don and I have worked together in a lot of different ways when he was 2nd uniting on Bob’s other shows. With Gump and now this…we get along great.

At the pre production meetings with Don, the operator, Bob LaBonge, (SOC) would be there also. We’d hear all the visions that Bob Zemeckis wants, then as time goes on we’d start to break down what’s really necessary, away from the director, and talk about the kinds of things we need to do and the kinds of things I’m looking for.

Now when we’re really shooting on the set, Bob LaBonge would take note while I would describe as clearly as I could, about what we were going to see in the shot that would be put in later. This way the (1st unit) camera department could get an understanding on what we might want to do, and frame the camera or position it so as to leave room for the effect that would come in later. There’s a lot of give and take and a lot of talking back and forth, and after they’d shoot a shot, the operator would come back and ask, "Does this make any sense at all? Am I framing too high or too low? I might respond, "The machine in the background (which will be CGI’d in later) will be taller, so give the talent a little more head room so I can see more sky"

I try to get everyone’s imagination going so they can visualize where these invisible things are on the set, which is not very easy to do. In a lot of cases when there’s nothing in there you have to talk everyone through the shot, especially like a Roger Rabbit, where these invisible characters are running around and the talent has to react to the animated characters’ constant movements.

Even in this show, where you had a lot of odds and ends going on, we all had to pay attention. "If we were really here and that machine was out there or that Harrier Jet was over here and coming in, how would you shoot it? So what you don’t want to have is a shot look like, is too controlled. So if this thing (The Jet) blasted in you’d probably move the camera a certain way so that you feel like you’re just catching it or look like a real situation where the operator is just grabbing the shot sometimes. So those kinds of movements get designed into some of the sequences. Its more like you’re grabbing that image as if you were flailing around, trying to find what was going on, and there’s a lot of that kind of discussion happening.

You also bring a lot of art work or models, if you have them, to show everyone so they can see what the dynamics of what that (invisible) shape is, and they can think about these future elements while they’re doing the shot.

OC: You and I spent a fair amount of time in Newfoundland shooting plates along the cliffs and water with the Wescam where the second CGI time machine was later placed and I noticed that only the footage near the water’s inlet was used. Why was that?

KR: We never used any of the cliff footage because the movie changed so dramatically. We used more of the stuff we shot before we got into the inlet and the mountains and all the other elements to piecemeal all of the background that was outside of the control room.

OC: In your line of work I would think that you try to put as little as possible on the cutting room floor. That’s timely and awfully expensive.

KR: This show wasn’t too bad that way as far as us getting too down far the line, but there were a couple of real beautiful shots that got taken out of the movie. There’s one scene where John Hurt’s character, which died towards the end of the movie, gets zipped up in a bag, kind of like a sarcophagus. You then see the space station with earth in the background and the door opens up, where particles and dust fly out, and they jettison his body out. It was a beautiful shot and for some reason it always elicited laughs from the audiences during the sneaks, so they cut it out. It was painful because I thought it was a great shot.

OC: Ken and I stopped our chat here. His busy schedule included a meeting across town that he had to get to and as we sipped the last of our coffee I asked him what big plans were on his horizon. He responded with "A vacation…my first in many years." I thanked him for his time and hopefully we’ll visit him again after another one of his great adventures in the world of visual effects.

Ken has won four Academy Awards® for his work in Visual Effects which include Return of the Jedi, Cocoon, Who Framed Roger Rabbit?, and Forest Gump.