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We're Not There...Yet
Or...How I Stopped Worrying and Learned to Deal With Cinematography for Multimedia
by Art Adams, SOC

From the Fall/Winter 1995/1996 issue of the Operating Cameraman

It's Saturday night, and you've decided to stay home with your significant other. The smell of hot buttered popcorn wafts through the dimly lit house as you settle on the couch, ready for a quiet evening of cuddling in front of the television. Earlier in the evening you spent a half hour in the video store searching for a couple of special movies that would set the mood for romance. And now the time has come. The VCR beckons quietly. "Feed me," it says. "Feed me and I will set your heart afire."

"Sorry," you mutter, instead turning on your personal computer and inserting the first CD-ROM of the evening. You are so cool. One step ahead of the crowd, you've forsaken your VCR and TV for the next step in human evolution: digital playback using your top-of-the-line multimedia computer and high resolution monitor. Once in the video store you strode past the VHS section with scorn, laughed lightly while passing the laser disc display, and headed straight to the Compact Disc department and now you are about to realize the fruits of your decision. You hit the "Enter" key on the keyboard, cuddle up with your babe and anxiously await the first high definition image of the evening to appear on the screen.

Your significant other stirs anxiously, moves closer, and whispers in your ear. The words penetrate like daggers, slashing straight to your ego after trodding on your heart and stomping your soul.

"Is that it?"

IS THAT IT? Hey, this is state of the art technology! So what if the picture is only three inches tall by four inches wide? So what if the music sounds like you're listening to the Boston Philharmonic through a pair of cans connected by rotting twine? So what? This is state of the art technology!!!

And it's not quite good enough. Yet.

Someday you'll be able to request movies on demand through the Internet, talk to your friends on a full color videophone or tap into a live concert on the next continent and hear the swish of the conductor's baton over the string section. But not yet. Maybe in a year, but not yet.

Multimedia is currently overrated. For now you can watch video recorded on a CD-ROM but the image appears in a small window in the center of your computer screen and it plays back at 15 frames-per-second, if you're lucky. The technology is still fascinating and when you consider that just a couple of years ago video on CD-ROM was naught but a hallucinogenic cloud in a demented programmer's mind, you can easily appreciate how far we've come in a short period of time. But we're not there yet. Full-color, full-sized, full-speed video on a disk is still a dream.

The biggest problem is storage. A video signal contains an enormous amount of information; each frame consists of 525 lines of picture information, information that changes at the rate of 30 times per second. This information has almost always been stored on a form of magnetic tape: first on huge reels of fullcoat two inches across, then on one-inch tape and eventually on half-inch or even 8mm tape. Each step required a major advance in technology to place constantly refreshing analog video information into smaller and smaller packages.

Now consider the difficulties of placing all that information on a CD-ROM. In a 320x240 pixel image (approximately 3 inches by 4 inches on an SVGA monitor) there are 89,600 pixels to be accounted for in each frame. At 30 frames-per-second, one second's worth of video requires the reconstruction of 2,688,000 pixels. At full SVA 800x600 pixel resolution, the number quadruples.

The primary solution to digital video storage is video compression. It's a simple idea. Certain parts of a television picture don't change from frame to frame, so why store the information necessary to redraw the complete frame? If the only difference between frame #151 and #152 is that the actor's head moved a little, then we need only store enough new information to reproduce that small movement.

If 90% of the shot remains the same, there's no need (and no room) to store 100% of the next frame and every frame thereafter. We need only store the change between one frame and the next. The obvious result is that, for the most part, the camera does not move in CD-ROM productions. Less movement means more compression and if the camera pans then everything in the shot will move. Compression goes out the window and begins its long, slow fall to the hard pavement below.

Video compression alone is often not enough. The typical CD-ROM needs to store not only video information but also data files containing non-moving graphics, sound effects, music, and the software necessary for interaction with the user and video playback. As a result, video clips are often stored as low-resolution images intended to play back in a small on-screen window at a reduced frame rate.

The reduced image size saves an enormous amount of storage space, and by playing back every second or third frame instead of every frame the storage space is halved again. Many CD-ROM games contain video clips that are designed to play in a small 320x240 pixel window at 15 frames-per-second. The resulting visual effect is much like watching a circa-1920 silent movie, except in color and without the organist.

All this will probably change within a year or two but for now storage limitations are a major factor that directly affect how footage intended for CD-ROM release is shot. The director of photography on such a project must be acutely aware of the limitations of video compression. His or her decisions on the set will have a direct impact on the final product and the consequences of a bad decision may not become apparent until the last stages of post production when selected video sequences are compressed to previously unknown file sizes. If the footage doesn't fit on a CD-ROM, the director of photography may be the first person on the list to receive a frantic, angry early morning phone call. The following guidelines should significantly reduce the odds of forced early retirement from the multimedia industry.

DON'T MOVE THE CAMERA

Less movement in the frame means greater compression. Obviously actors must move but be sure to discuss shot sizes with the director and the video compression company in advance. A plethora of closeups incorporating even subtle head movement may spell trouble later on. The more the image moves, the less it will compress. If the camera moves, nothing will compress.

If forced into a situation where the camera must move, the only suitable solution may be to use a background that is not finely detailed. (See "Fine Detail" below.)

FIND OUT HOW BIG THE FINAL IMAGE WILL BE ONSCREEN

This may affect your framing. A beautiful wide landscape shot may not read well in a one-and-a-half by one inch window.

BE AWARE OF EXPOSURE CHANGES IN THE SHOT

Outdoor shooting can be problematic. A series of small clouds passing in front of the sun may result in exposure changes that are negligible to the eye but will result in a significant loss of video compression.

FINE DETAIL CAN BE A PROBLEM

A finely detailed background will not compress very well. In order to reduce the amount of data used to store the bandwidth inherent in an NTSC signal, information is often recorded symbolically rather than pixel-by-pixel. The compression data utilized to recreate a solid blue background may be very short ("draw blue from here to here") whereas fine detail forces the compression software to store a literal map of color and brightness changes throughout portions of the image, resulting in little or no compression. Of course while a blank blue wall will compress extremely well it isn't much to look at. A happy medium must be struck. Be aware that actors with frizzy hair, checkered shirts and acne may be a problem. In some cases, slight non-haloing diffusion (e.g. Soft FX) might help. If shooting on video, make sure the detail circuit isn't turned up too high.

When in doubt, call the post house and consult with your compression guru for guidelines. Depending on the software used for compression, you may find that you can get away with quite a lot of detail or very, very little.

BRUSH UP ON YOUR BLUE SCREEN SKILLS

An enormous amount of multimedia photograpy takes place in front of a blue or green screen for later compositing with computer-generated footage. I suggest talking to your post production house early on to find what compositing tools they will be using. Many multimedia shoots are fast-paced due to short schedules and the enormous length of interactive game scripts. Knowing the software tolerances necessary for a successful blue screen matte can be very handy. Many different software programs are currently in favor for digital blue screen compositing and each one has slightly different demands in the areas of screen illumination, saturation and foreground image sharpness.

Multimedia shoots create unique problems. I was recently involved in two shoots that presented completely different photographic and logistical problems.

One project involved a ten minute multimedia introduction to a new piece of software written by Apple Computers. The mediums for distribution included VHS cassette, CD-ROM and the Internet (via the World Wide Web). From the start the script had to be tailored to the "lowest common denominator," in this case the World Wide Web. The typical viewer would access the Apple web site and download the file to their computer for viewing. The difficulty lies in the speed of the average Internet connection. Corporate users often have very fast access to the Internet, allowing them to download a megabyte of information in about ten seconds. Users who connect over phone lines connect at a much slower rate, and the same megabyte of information may take between ten and forty minutes to download.

The solution was twofold: First, the program would be modular so that interested parties could download only the module or modules that answered their specific questions about the new software product. Second, the Internet version of the video would play in a small 160x120 pixel (about one-and-a-half by one inch) window and would serve as a teaser for the more convenient CD-ROM or VHS versions of the program. Each module would be about one megabyte in length, making the size acceptable for download to those with slower Internet connections.

The script called for compositing an Apple spokesperson into a computer screen for an "inside-out" tour of the new product. The opening of the video took place in an office set with two monitors plainly visible. Corporate multimedia productions often include computer monitors which refresh at different rates from 60hz NTSC video. In our case we had a Silicon Graphics monitor and a Sun Microsystems monitor in the shot at the same time, both refreshing at a different rate in the 70-80hz range. This made the elimination of roll bars impossible. Our solution was to attach Ultimatte blue fabric to the faces of the monitors and insert still frame screen shots onto each monitor in post. (See Frame 1)

The main portion of the shoot called for the spokeswoman to interact with various objects on the screen in which she would be composited. (See Frame 2) A videoswitcher was used to preview her position on the screen in relation to the objects. In some shots she would appear in a window inside the main computer screen. The switcher was used as an aid in placing blue-painted sheets of foamcore so that the actress would appear to be blocked in by the edges of the window. (See Frame 3)

The last problem was that of lighting. Our actress needed special treatment, but diffusion was out of the question. Ultimatte is very good at dealing with soft edges but placing a slightly diffused actress directly on top of a razor sharp computer-generated screen was not an artistically viable solution. In addition, while light diffusion may help video compression by lessening detail, heavier diffusion can decrease compression due to the softening of otherwise hard, easily defined edges. A soft obie light directly under the camera lens was employed to smooth facial features without affecting the blue screen behind the subject.

Every single shot was a lock-off. Not once did the camera move during a take.

In many ways video compression is uncharted territory. At one point it was determined mathematically that we could store a high resolution (640x480) 30 frames-per-second version of this video program on a single CD-ROM. While this turned out to be possible, the large amount of data to be processed continuously by the microprocessor during playback proved prohibitive on many platforms. The Macintosh Power PC 8100 was more than capable of dealing with the high data flow necessary to create a 30 fps high-resolution on-screen video image. Playing the same file on a Macintosh Quadra 600 proved impossible as the older microprocessor simply didn't have the speed to process the information necessary to draw each frame fast enough.

Location blue screen shoots are becoming very common. I was recently hired to shoot medium closeup interviews of corporate executives who were to be interviewed at the Seybold Convention in San Francisco. Agfa intended to produce a CD-ROM containing pithy quotes relating to the future of the electronic prepress industry. We were relegated to a back room at the convention center and expected to make do with a limited grip and lighting package and a 6'x6' blue screen.

The biggest problem was in trying to maintain a good frame around the subject without moving the camera during the shot. Immediate camera corrections were out of the question. In the end, rather than lock-off the camera as required for good compression I left the pan lock off. If the subject leaned out of the shot I would have to interrupt the proceedings and ask for a retake. Otherwise my corrections had to be made during the few seconds when the interviewer was posing a question, a period I knew would be cut from the final product. At that time I was able to quickly nudge the camera left or right to achieve a more acceptable framing.Later on the convention floor we shot frenetic "MTV" style background shots to be composited behind the interviewee. These were shot in video with a high-speed electronic shutter. The resulting strobe effect was not only artistically desirable but made for better video compression as hard edges tend to compress better than soft motion blurs.

Multimedia is here to stay, but it is still in its infancy. When next you see jerky low-resolution video playback on a computer monitor, take heart; two years ago this was not possible. In two more years who knows where we'll be? Meantime revel in the challenges of video compression and multimedia. It's a strange new world and those who help define it are destined to work for a long, long time.